Scan convert
Rasterize points, lines, circles and ellipses — Bresenham and DDA simulation, one pixel at a time.
Interactive computer-graphics algorithm visualization and simulation on algo.pages.dev. Step-by-step algorithm explanation and implementations, one pixel at a time.
Rasterize points, lines, circles and ellipses — Bresenham and DDA simulation, one pixel at a time.
Scanline, flood, and boundary fill algorithm visualization on a shape you can move and rotate.
Draw pixels, then translate, scale, rotate, shear, or reflect them.
Clip points, lines and polygons against a window.
Bézier curve visualization, B-splines / NURBS, and Catmull–Rom on the grid.
Transforms, projections, look-at, back-face culling, and Phong lighting — step through the 3D pipeline on a cube.
Pixelated pixel design: paint pixels and draw shapes on the grid, then export the paper.
Write or upload your own algorithm implementation and animate it on the grid.